On one hand, this allows the player to strategize decide between taking hostages or outright killing police officers and civilians during missions. Every car ride mentioned in the film became a wild chase in the game. The details of the unsuccessful heist is displayed in the game from the perspective of each of the “dogs,” contradicting the film’s minimalist approach by stuffing in too much action that originally took place offscreen. Because the film only shows the criminals preparing for the crime and dealing with the consequences afterwards, the developers had to fill in the gaps by expanding the heist scenes. Ultimately, the final product shows the limitation of that time and money, which prevented the Reservoir Dogs game from being an open-world game akin to GTA.Īdditionally, there’s the issue of the content being adapted itself. The game was also given a small budget of just one million pounds. However, while Blitz was given the go-ahead (and created a subdivision to work on the game called Volatile Games), it was given just over a year to complete the project to make a late-2006 release. RELATED: Jurassic Park: Trespasser Was the Most Ambitious Movie-Based Video Game Ever However, as violent and stylish Reservoir Dogs is, the fact that most of it takes place over the course of an hour inside an abandoned warehouse makes a direct game adaptation sound impossible. Still, Blitz Games Studios attempted to do just that after pitching its vision to SCi Games, which had the film’s video game rights. In the mid-2000s, the film actually video game during a time when classic crime movies like The Godfather and Scarface were being given the same treatment through Grand Theft Auto-style adaptations. The independent crime film spawned a remarkable near-three decade career thanks to its smart dialogue, memorable performances and unconventional storytelling. Very few directorial debuts changed the cinema landscape the way Quentin Tarantino did with Reservoir Dogs in 1992.